package mx.itesm.constants;

import org.andengine.entity.scene.background.Background;

public class ConstantesEscenas {
	
	// Para el juego (Game Activity)
	public static final int GAME_FPS = 60;
	public static final int ANCHO_PANTALLA = 800;
	public static final int ALTO_PANTALLA = 480;
	public static final int CENTRO_X = ANCHO_PANTALLA / 2;
	public static final int CENTRO_Y = ALTO_PANTALLA / 2;
	public static final int ORIGEN = 0;
	public static final boolean FULLSCREEN = true;
	
	// Para la Splash Screen
	public static final Background AZUL_TEC = new Background(0, 0, 0.6f);
	public static final float ESCALA_LOGO = 0.7f;
	
	// Para el Main Menu
	public static final int PLAY_X = 400;
	public static final int PLAY_Y = 200;
	public static final int SETTINGS_X = 400;
	public static final int SETTINGS_Y = 140;
	public static final int ABOUT_X = 400;
	public static final int ABOUT_Y = 80; 
	
	public static final int SCORES_X = 120;
	public static final int SCORES_Y = 80;
	public static final int INSTRUC_X = 680;
	public static final int INSTRUC_Y = 80;

	
	// Para los otros submenus
	public static final int MUSICA_X = 500;
	public static final int MUSICA_Y = 260;
	public static final int SONIDOS_X = 500;
	public static final int SONIDOS_Y = 280;
	
	// Para elegir personaje
	public static final int AKANE_X = 250;
	public static final int AKANE_Y = (ALTO_PANTALLA / 2) - 20;
	public static final int KAZUKI_X = 500;
	public static final int KAZUKI_Y = (ALTO_PANTALLA / 2) - 20;
	
	// Para elegir niveles
	public static final int NIVEL1_X = 200;
	public static final int NIVEL1_Y = ALTO_PANTALLA / 2;
	public static final int NIVEL2_X = 400;
	public static final int NIVEL2_Y = ALTO_PANTALLA / 2;
	public static final int NIVEL3_X = 600;
	public static final int NIVEL3_Y = ALTO_PANTALLA / 2;
}
